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The most obvious rule change for 2012 is the lowering of the front of the nose cone. In recent years teams have tried to raise the entire front of the car in order to drive more airflow over the vanes and bargeboards below the nose. The cross section of the front bulkhead is defined by the FIA (275mm high & 300mm wide), but teams have exploited the radiuses that are allowed to be applied to the chassis edges, in order to make the entire cross section smaller. Both of these aims are obviously to drive better aero performance, despite the higher centre of Gravity (CofG) being a small a handicap, the better aero overcomes this to improve lap times.
A feature starting to emerge last year was arched sections of wing. Particularly near the mandatory neutral centre 50cm section of wing. These arched sections created elongated vortices, which are stronger and more focussed than tip vortices often used to control airflow. In 2012 many teams will create these unusual curved sections at the wings interface with the centre section.
Electronics and control systemsThe 2012 technical regulations included a large number of quite complex and specific rules regarding systems controlling the engine, clutch and gearbox. It transpires that these are simply previous technical directives being rolled up into the main package of regulations. Only the aforementioned throttle pedal maps being a new regulation to combat hot and cold blowing.
F1 2012 also introduces the Young Driver Test mode, which'll teach new players how to drive a Formula 1 car, and the Season Challenge mode, which'll offer a series of challenges for players to compete in. It launches on Xbox 360, PlayStation 3 and PC on September 21.
Codemasters' third Formula One game sees the series finally find its feet. A broader range of game modes gives you much more to do, while great care has been taken to ease newcomers into the game. Though F1 2012 doesn't capture the magic that surrounds the sport, the on-circuit action is the best and most exciting of the series. You'll be holding your breath as you sweep around the majestic corners of world-renowned circuits, cursing as opponents swerve past you, and punching the air as you reach the chequered flag for months to come.
Right from the off, F1 2012 does a great job of getting newcomers straight into the action. You begin your career in F1 at the young drivers test in Abu Dhabi. This short tutorial introduces you to the fundamentals of the sport and the underlying mechanics of each race. Tasks include brief challenges around accelerating and cornering, and short videos explaining when to use the car's KERS boost button and drag reduction system, which are crucial to any F1 race. You need to complete the tutorial to play Career mode, but it's smart enough and short enough not to irritate seasoned racers, while also acting as a crucial stepping stone for newcomers--something that was sorely lacking from previous games in the series.
The 2012 Formula One season is the first to feature six previous world champions, and F1 2012 has celebrated this with a new mode. Champions mode pits you against Kimi Raikkonen, Sebastian Vettel, Lewis Hamilton, Jenson Button, Fernando Alonso, and Michael Schumacher in unique race scenarios, culminating in a seven-car race at the soon-to-be-unveiled Circuit of the Americas. These scenarios include fending off an aggressive Hamilton in the Brazilian rain, and attempting to catch up to and overtake a struggling Raikkonen with a fresh set of tyres. Though short, each scenario is well presented and challenging. However, if you prefer working against the clock, you can dive into the returning Time Trial mode or race ghost cars.
Other, subtle changes to Career mode make it more focused than it was last year. Gone are the parc ferme interviews and first-person navigation, instead replaced by glossy menus that show important information up front. Unfortunately, the interface still lacks the personality of its Dirt siblings, and the familiar in-game emails and paper clippings do little to add to the authenticity. As a result, the career feels less like a globetrotting pageant of speed and more like a series of loosely connected race weekends. But while F1 2012's presentation fails to replicate the spectacle that surrounds the sport, thankfully the same cannot be said of the on-track action.
Racing in F1 2012 is thrilling regardless of where you are on the track. Fighting for position is better than ever, and improved AI ensures that close encounters with other drivers are rarely as problematic as in previous games. In fact, getting caught in a pack of cars is a delight, and the satisfaction of finding gaps to sneak through as cars weave around the track in front of you keeps you coming back for more.
Managing your fuel and tyres is crucial to a successful race strategy, and F1 2012 does a great job of communicating this to you during the race. Setting the fuel to a rich mix may help you gain that extra speed for an overtake, but you may not have enough gas to cross the chequered flag. Knowing when you should push to overtake and when you should defend your position is key. If you go full throttle or brake too hard into corners, your tyres' rubber wears away faster, forcing you to lose grip with the track. Though tyre wear isn't as unforgiving as what we've seen in this year's real-life season, it's still important to keep an eye on their performance. Timing your pit stops is key, and your engineer suggests pit times based on tyre wear, fuel, the condition of your front wing, and weather. However, if you think you know something he doesn't, you're free to pit whenever you please. Thankfully, pitting is now automatic once you enter the lane, though you have to be careful not to cross the pit lane exit line as you reenter the track.
Whether or not you get the most out of F1 2012's multiplayer depends on whom you're playing with. As in previous games, quick online races with random players are chaotic affairs with racing incidents galore. However, if you're fortunate enough to have a friend to play with, it can be an incredibly fun experience. Split-screen races can be played as duels, or against a full grid of competing cars. If you fancy something more long-term, the fantastic co-op championship allows you to play with a friend, in either split-screen or online.
F1 2012 finally delivers on the promise of the first two Formula One games. Season Challenge and Champions mode allow you to play in short bursts, while Career mode has enough depth to keep you busy for some time. More importantly, the tools are now in place to allow newcomers to get to grips with what can be a rather complex sport. And though the presentation could do with some refining, F1 2012 pulls through where it matters: on the track. Races are satisfying from start to finish, and battling with rivals and the limits of your car is a constant challenge. This year's Formula One season has been one of the most exciting in recent memory, and F1 2012 captures that competitive spirit in a way the series never has before. There's no question this is the series' most realistic representation of the sport yet, one that will please fans and newcomers alike.
The characteristics of the tyres requested by the teams for 2012 are in line with theexpectations from last year: tyres that help to provide entertaining competition, with at least two pit stops per race and a wide variety of strategies. The new design of Pirelli tyres for 2012 takes into account the change in the rules from the FIA regarding blown exhausts. The tyre becomes square. The first big change for this year is the introduction of a new profile. The tyres that will be used in 2012 have a squarer profile in order to improve the wear rate: particularly on the all-important shoulder of the tyre. The new front and rear profiles have been designed to distribute the stresses more evenly across the contact patch. This modification, regularising the demands and temperatures over the entire surface of the tyre, has been designed to reduce the risk of blistering and spread the tyre wear over a wider area of the footprint. This extends the amount of time during which the tyre can operate at peak performance, but does not affect the durability of the tyre in terms of the number of laps that it can cover.The new tyres have been designed to provide more grip at the rear, compensating for the reduction in aerodynamic downforce caused by the latest rule changes introduced by the FIA.
The innovations for 2012 include both some new names and new colours for the tyres. The two wet weather compounds will adopt the Cinturato name and comprise the full wet tyre, recognised by blue markings, and the intermediate tyre, which is denoted by green markings. The four slick compounds, which will be continue to be called P Zero, maintain their colours from last year: silver for the hard, white for the medium, yellow for the soft and red for the supersoft. The tyres from both the P Zero and Cinturato ranges will be more easily recognised by the public thanks to bigger markings on the sidewalls.Dry weather tyres, known as slicks, are characterised by a tread pattern that is devoid of blocks or channels. They come in four compounds: supersoft, soft, medium and hard. The different compounds mean that the tyres are well suited to a wide variety of circuits, according to the type of asphalt, the number and severity of the corners, and the top speed on the straights. This allows the teams to make use of an ample range of strategies.
F1 2012PublisherCodemasters BirminghamPlatform(s)Microsoft Windows Playstation 3 Xbox 360 Nintendo 3DS Playstation VitaRelease dateNA: September 18, 2012 AU: September 20, 2012 EU: September 21, 2012Season(s) featured2012Predecessor(s)F1 2011Successor(s)F1 2013F1 2012 is a video game by Codemasters, released between September 18 and September 21, 2012. Based on the 2012 Formula One Season, it is sequel to F1 2011 and the fourth video game in the series, which also includes F1 2009 and F1 2010. 59ce067264